This class focuses on creating and rendering highly realistic lighting and materials in mental ray. Additionally, in tandem with the rendering, students are introduced to professional grade compositing tools and workflow. The images shown below are renderings from my reconstruction of the midterm taken in class on 5/2/2011. The class had four hours to render two final images from the scene I provided, in two different lighting setups. The first lighting setup specified was to light the room from the practical sources, and then overlay low sunbeams to simulate a late afternoon or sunset condition. The second lighting setup specified was to light the room using Sky Portals, which focus the soft indirect light from outside in through controlled openings such as windows. For both images, students were instructed to render ambient occlusion imagery, as well as any other composite passes they saw fit. The sunbeam setup also required a separate parti volume pass to add the dust in the light beams. Students then had to composite their render passes in Eyeon Fusion, adding depth of field, color correction, glow, and any other effects deemed necessary. Grades were based solely on final sumitted images; students were free to use any methods or resources to help produce the renderings.